Technical Artist and Unity Programmer
I am a UT Dallas alumni with an MFA from their ATEC school. I am a programmer with 8+ years of Unity engine experience, proficient with C# scripting, javascript, creating user interfaces, and developing user experiences. I create content including 3D models, textures, and rigs for animation.
I have worked for AT&T, MyndVR, Sector 5 Digital, the Discovery Channel, the Perot Museum in Dallas Texas, marketing agencies, the University of Texas at Dallas, and the Halo SPV3 and Legacies teams.
I have maintained a lifelong passion for creation across a plethora of media, and I am ever-searching for greater goals to pursue.
Github | ArtStation | Sketchfab | LinkedIn | Dice
Blamo
A city possibly big enough for two.
Halo Legacies
A completely new campaign built in the Halo Reach game engine.
Halo SPV3
Overhaul and reimagining of the 2001 Classic
The Anomaly Project
A digital gallery for artists and programmers to showcase their work and experiments.
God of Sand
Tracking a great beast through a lost city.
Panopticon
Escape from a peculiar prison.
Push and Pull
Escape a questionably ethical cloning lab.
QuadD
The tool-set powering Studio Steve’s Unity projects; QuadD is a series of systems designed to operate together for rapid prototyping. The systems can be customized as development continues, allowing designers to iterate their prototype until it is ready to publish.
3D Modeling, Printing, and Painting Services
In addition to digital art and programming, I also print series and custom order 3D prints. Contact me about ordering a print.